go-charts/range.go
2022-02-01 11:19:31 +08:00

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// MIT License
// Copyright (c) 2022 Tree Xie
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
package charts
import (
"math"
)
type Range struct {
divideCount int
Min float64
Max float64
Size int
Boundary bool
}
func NewRange(min, max float64, divideCount int) Range {
r := math.Abs(max - min)
// 最小单位计算
unit := 5
if r > 100 {
unit = 20
}
unit = int((r/float64(divideCount))/float64(unit))*unit + unit
if min != 0 {
min = float64(int(min/float64(unit)) * unit)
// 如果是小于0int的时候向上取整了因此调整
if min < 0 {
min -= float64(unit)
}
}
max = min + float64(unit*divideCount)
return Range{
Min: min,
Max: max,
divideCount: divideCount,
}
}
func (r *Range) getHeight(value float64) int {
v := (value - r.Min) / (r.Max - r.Min)
return int(v * float64(r.Size))
}
func (r *Range) getRestHeight(value float64) int {
v := 1 - (value-r.Min)/(r.Max-r.Min)
return int(v * float64(r.Size))
}
func (r *Range) GetRange(index int) (float64, float64) {
unit := float64(r.Size) / float64(r.divideCount)
return unit * float64(index), unit * float64(index+1)
}
func (r *Range) getWidth(value float64) int {
v := value / (r.Max - r.Min)
// 移至居中
if r.Boundary &&
r.divideCount != 0 {
v += 1 / float64(r.divideCount*2)
}
return int(v * float64(r.Size))
}