// MIT License // Copyright (c) 2022 Tree Xie // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // The above copyright notice and this permission notice shall be included in all // copies or substantial portions of the Software. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE // SOFTWARE. package charts import ( "math" ) const defaultAxisDivideCount = 6 type axisRange struct { p *Painter divideCount int min float64 max float64 size int boundary bool } type AxisRangeOption struct { Painter *Painter // The min value of axis Min float64 // The max value of axis Max float64 // The size of axis Size int // Boundary gap Boundary bool // The count of divide DivideCount int } // NewRange returns a axis range func NewRange(opt AxisRangeOption) axisRange { max := opt.Max min := opt.Min max += math.Abs(max * 0.1) min -= math.Abs(min * 0.1) divideCount := opt.DivideCount r := math.Abs(max - min) // 最小单位计算 unit := 1 if r > 5 { unit = 2 } if r > 10 { unit = 4 } if r > 30 { unit = 5 } if r > 100 { unit = 10 } if r > 200 { unit = 20 } unit = int((r/float64(divideCount))/float64(unit))*unit + unit if min != 0 { isLessThanZero := min < 0 min = float64(int(min/float64(unit)) * unit) // 如果是小于0,int的时候向上取整了,因此调整 if min < 0 || (isLessThanZero && min == 0) { min -= float64(unit) } } max = min + float64(unit*divideCount) expectMax := opt.Max * 2 if max > expectMax { max = float64(ceilFloatToInt(expectMax)) } return axisRange{ p: opt.Painter, divideCount: divideCount, min: min, max: max, size: opt.Size, boundary: opt.Boundary, } } // Values returns values of range func (r axisRange) Values() []string { offset := (r.max - r.min) / float64(r.divideCount) values := make([]string, 0) formatter := commafWithDigits if r.p != nil && r.p.valueFormatter != nil { formatter = r.p.valueFormatter } for i := 0; i <= r.divideCount; i++ { v := r.min + float64(i)*offset value := formatter(v) values = append(values, value) } return values } func (r *axisRange) getHeight(value float64) int { v := (value - r.min) / (r.max - r.min) return int(v * float64(r.size)) } func (r *axisRange) getRestHeight(value float64) int { return r.size - r.getHeight(value) } // GetRange returns a range of index func (r *axisRange) GetRange(index int) (float64, float64) { unit := float64(r.size) / float64(r.divideCount) return unit * float64(index), unit * float64(index+1) } // AutoDivide divides the axis func (r *axisRange) AutoDivide() []int { return autoDivide(r.size, r.divideCount) }