feat: support mulit y axis

This commit is contained in:
vicanso 2022-02-09 23:44:39 +08:00
parent c0bb1654c2
commit fd05250305
16 changed files with 393 additions and 96 deletions

55
draw.go
View file

@ -173,7 +173,60 @@ func (d *Draw) pin(x, y, width int) {
cx := x
cy := y + int(r*2.5)
d.Render.QuadCurveTo(cx+left, cy+top, endX+left, endY+top)
d.Render.Fill()
d.Render.Stroke()
}
func (d *Draw) arrowLeft(x, y, width, height int) {
d.arrow(x, y, width, height, PositionLeft)
}
func (d *Draw) arrowRight(x, y, width, height int) {
d.arrow(x, y, width, height, PositionRight)
}
func (d *Draw) arrowTop(x, y, width, height int) {
d.arrow(x, y, width, height, PositionTop)
}
func (d *Draw) arrowBottom(x, y, width, height int) {
d.arrow(x, y, width, height, PositionBottom)
}
func (d *Draw) arrow(x, y, width, height int, direction string) {
halfWidth := width >> 1
halfHeight := height >> 1
if direction == PositionTop || direction == PositionBottom {
x0 := x - halfWidth
x1 := x0 + width
dy := -height / 3
y0 := y
y1 := y0 - height
if direction == PositionBottom {
y0 = y - height
y1 = y
dy = 2 * dy
}
d.moveTo(x0, y0)
d.lineTo(x0+halfWidth, y1)
d.lineTo(x1, y0)
d.lineTo(x0+halfWidth, y+dy)
d.lineTo(x0, y0)
} else {
x0 := x + width
x1 := x0 - width
y0 := y - halfHeight
dx := -width / 3
if direction == PositionRight {
x0 = x - width
dx = -dx
x1 = x0 + width
}
d.moveTo(x0, y0)
d.lineTo(x1, y0+halfHeight)
d.lineTo(x0, y0+height)
d.lineTo(x0+dx, y0+halfHeight)
d.lineTo(x0, y0)
}
d.Render.Stroke()
}
func (d *Draw) circle(radius float64, x, y int) {