feat: support line chart render function
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11 changed files with 1012 additions and 46 deletions
127
range.go
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127
range.go
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// MIT License
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// Copyright (c) 2022 Tree Xie
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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// SOFTWARE.
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package charts
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import (
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"math"
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)
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const defaultAxisDivideCount = 6
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type axisRange struct {
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divideCount int
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min float64
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max float64
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size int
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boundary bool
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}
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type AxisRangeOption struct {
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Min float64
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Max float64
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Size int
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Boundary bool
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DivideCount int
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}
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func NewRange(opt AxisRangeOption) axisRange {
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max := opt.Max
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min := opt.Min
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max += math.Abs(max * 0.1)
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min -= math.Abs(min * 0.1)
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divideCount := opt.DivideCount
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r := math.Abs(max - min)
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// 最小单位计算
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unit := 2
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if r > 10 {
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unit = 4
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}
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if r > 30 {
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unit = 5
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}
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if r > 100 {
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unit = 10
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}
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if r > 200 {
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unit = 20
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}
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unit = int((r/float64(divideCount))/float64(unit))*unit + unit
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if min != 0 {
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isLessThanZero := min < 0
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min = float64(int(min/float64(unit)) * unit)
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// 如果是小于0,int的时候向上取整了,因此调整
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if min < 0 ||
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(isLessThanZero && min == 0) {
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min -= float64(unit)
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}
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}
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max = min + float64(unit*divideCount)
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return axisRange{
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divideCount: divideCount,
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min: min,
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max: max,
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size: opt.Size,
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boundary: opt.Boundary,
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}
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}
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func (r axisRange) Values() []string {
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offset := (r.max - r.min) / float64(r.divideCount)
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values := make([]string, 0)
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for i := 0; i <= r.divideCount; i++ {
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v := r.min + float64(i)*offset
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value := commafWithDigits(v)
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values = append(values, value)
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}
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return values
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}
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func (r *axisRange) getHeight(value float64) int {
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v := (value - r.min) / (r.max - r.min)
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return int(v * float64(r.size))
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}
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func (r *axisRange) getRestHeight(value float64) int {
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return r.size - r.getHeight(value)
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}
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func (r *axisRange) GetRange(index int) (float64, float64) {
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unit := float64(r.size) / float64(r.divideCount)
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return unit * float64(index), unit * float64(index+1)
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}
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func (r *axisRange) AutoDivide() []int {
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return autoDivide(r.size, r.divideCount)
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}
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func (r *axisRange) getWidth(value float64) int {
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v := value / (r.max - r.min)
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// 移至居中
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if r.boundary &&
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r.divideCount != 0 {
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v += 1 / float64(r.divideCount*2)
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}
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return int(v * float64(r.size))
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}
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