refactor: use MaxInt32 instead of MaxInt

This commit is contained in:
vicanso 2022-09-15 20:15:05 +08:00
parent 50605907c7
commit 825e65d930
2 changed files with 2 additions and 2 deletions

View file

@ -118,7 +118,7 @@ func (l *lineChart) render(result *defaultRenderResult, seriesList SeriesList) (
for i, item := range series.Data { for i, item := range series.Data {
h := yRange.getRestHeight(item.Value) h := yRange.getRestHeight(item.Value)
if item.Value == nullValue { if item.Value == nullValue {
h = math.MaxInt h = int(math.MaxInt32)
} }
p := Point{ p := Point{
X: xValues[i], X: xValues[i],

View file

@ -442,7 +442,7 @@ func (p *Painter) LineStroke(points []Point) *Painter {
for index, point := range points { for index, point := range points {
x := point.X x := point.X
y := point.Y y := point.Y
if y == math.MaxInt { if y == int(math.MaxInt32) {
p.Stroke() p.Stroke()
shouldMoveTo = true shouldMoveTo = true
continue continue