feat: support vertical orient legend
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parent
c5e2ae67cb
commit
3219ce521b
4 changed files with 248 additions and 30 deletions
120
legend.go
120
legend.go
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@ -23,16 +23,31 @@
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package charts
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import (
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"strconv"
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"strings"
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"github.com/wcharczuk/go-chart/v2"
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)
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type LegendOption struct {
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Theme *Theme
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Theme string
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// Legend show flag, if nil or true, the legend will be shown
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Show *bool
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// Legend text style
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Style chart.Style
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Data []string
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Left string
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Right string
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// Text array of legend
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Data []string
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// Distance between legend component and the left side of the container.
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// It can be pixel value: 20, percentage value: 20%,
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// or position value: right, center.
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Left string
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// Distance between legend component and the top side of the container.
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// It can be pixel value: 20.
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Top string
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// Legend marker and text aligning, it can be left or right, default is left.
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Align string
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// The layout orientation of legend, it can be horizontal or vertical, default is horizontal.
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Orient string
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}
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type legend struct {
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d *Draw
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@ -49,10 +64,10 @@ func NewLegend(d *Draw, opt LegendOption) *legend {
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func (l *legend) Render() (chart.Box, error) {
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d := l.d
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opt := l.opt
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if len(opt.Data) == 0 {
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if len(opt.Data) == 0 || isFalse(opt.Show) {
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return chart.BoxZero, nil
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}
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theme := opt.Theme
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theme := NewTheme(opt.Theme)
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padding := opt.Style.Padding
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legendDraw, err := NewDraw(DrawOption{
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Parent: d,
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@ -65,49 +80,91 @@ func (l *legend) Render() (chart.Box, error) {
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x := 0
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y := 0
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top := 0
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// TODO TOP 暂只支持数值
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if opt.Top != "" {
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top, _ = strconv.Atoi(opt.Top)
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y += top
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}
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legendWidth := 30
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legendDotHeight := 5
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textPadding := 5
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legendMargin := 10
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widthCount := 0
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maxTextWidth := 0
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// 文本宽度
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for _, text := range opt.Data {
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b := r.MeasureText(text)
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if b.Width() > maxTextWidth {
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maxTextWidth = b.Width()
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}
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widthCount += b.Width()
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}
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// 加上标记
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widthCount += legendWidth * len(opt.Data)
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// 文本的padding
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widthCount += 2 * textPadding * len(opt.Data)
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// margin的宽度
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widthCount += legendMargin * (len(opt.Data) - 1)
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if opt.Orient == OrientVertical {
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widthCount = maxTextWidth + legendWidth + textPadding
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} else {
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// 加上标记
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widthCount += legendWidth * len(opt.Data)
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// 文本的padding
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widthCount += 2 * textPadding * len(opt.Data)
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// margin的宽度
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widthCount += legendMargin * (len(opt.Data) - 1)
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}
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// TODO 支持更多的定位方式
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// 居中
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x = (legendDraw.Box.Width() - widthCount) >> 1
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for index, text := range opt.Data {
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if index != 0 {
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x += legendMargin
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left := 0
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switch opt.Left {
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case PositionRight:
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left = legendDraw.Box.Width() - widthCount
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case PositionCenter:
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left = (legendDraw.Box.Width() - widthCount) >> 1
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default:
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if strings.HasSuffix(opt.Left, "%") {
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value, _ := strconv.Atoi(strings.ReplaceAll(opt.Left, "%", ""))
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left = legendDraw.Box.Width() * value / 100
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} else {
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value, _ := strconv.Atoi(opt.Left)
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left = value
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}
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}
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x = left
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for index, text := range opt.Data {
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style := chart.Style{
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StrokeColor: theme.GetSeriesColor(index),
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FillColor: theme.GetSeriesColor(index),
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StrokeWidth: 3,
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}
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textBox := r.MeasureText(text)
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renderText := func() {
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x += textPadding
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legendDraw.text(text, x, y+legendDotHeight-2)
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x += textBox.Width()
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x += textPadding
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}
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style.GetFillAndStrokeOptions().WriteDrawingOptionsToRenderer(r)
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textBox := r.MeasureText(text)
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var renderText func()
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if opt.Orient == OrientVertical {
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// 垂直
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// 重置x的位置
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x = left
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renderText = func() {
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x += textPadding
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legendDraw.text(text, x, y+legendDotHeight-2)
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x += textBox.Width()
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y += (2*legendDotHeight + legendMargin)
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}
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} else {
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// 水平
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if index != 0 {
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x += legendMargin
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}
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renderText = func() {
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x += textPadding
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legendDraw.text(text, x, y+legendDotHeight-2)
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x += textBox.Width()
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x += textPadding
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}
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}
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if opt.Align == PositionRight {
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renderText()
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}
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style.GetFillAndStrokeOptions().WriteDrawingOptionsToRenderer(r)
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legendDraw.moveTo(x, y)
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legendDraw.lineTo(x+legendWidth, y)
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r.Stroke()
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@ -120,8 +177,13 @@ func (l *legend) Render() (chart.Box, error) {
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}
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}
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legendBox := padding.Clone()
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legendBox.Right = legendBox.Left + x
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legendBox.Bottom = legendBox.Top + 2*legendDotHeight
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// 计算展示区域
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if opt.Orient == OrientVertical {
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legendBox.Right = legendBox.Left + left + maxTextWidth + legendWidth + textPadding
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legendBox.Bottom = legendBox.Top + y
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} else {
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legendBox.Right = legendBox.Left + x
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legendBox.Bottom = legendBox.Top + 2*legendDotHeight + top + textPadding
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}
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return legendBox, nil
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}
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