feat: support vertical orient legend

This commit is contained in:
vicanso 2022-02-04 18:34:31 +08:00
parent c5e2ae67cb
commit 3219ce521b
4 changed files with 248 additions and 30 deletions

120
legend.go
View file

@ -23,16 +23,31 @@
package charts
import (
"strconv"
"strings"
"github.com/wcharczuk/go-chart/v2"
)
type LegendOption struct {
Theme *Theme
Theme string
// Legend show flag, if nil or true, the legend will be shown
Show *bool
// Legend text style
Style chart.Style
Data []string
Left string
Right string
// Text array of legend
Data []string
// Distance between legend component and the left side of the container.
// It can be pixel value: 20, percentage value: 20%,
// or position value: right, center.
Left string
// Distance between legend component and the top side of the container.
// It can be pixel value: 20.
Top string
// Legend marker and text aligning, it can be left or right, default is left.
Align string
// The layout orientation of legend, it can be horizontal or vertical, default is horizontal.
Orient string
}
type legend struct {
d *Draw
@ -49,10 +64,10 @@ func NewLegend(d *Draw, opt LegendOption) *legend {
func (l *legend) Render() (chart.Box, error) {
d := l.d
opt := l.opt
if len(opt.Data) == 0 {
if len(opt.Data) == 0 || isFalse(opt.Show) {
return chart.BoxZero, nil
}
theme := opt.Theme
theme := NewTheme(opt.Theme)
padding := opt.Style.Padding
legendDraw, err := NewDraw(DrawOption{
Parent: d,
@ -65,49 +80,91 @@ func (l *legend) Render() (chart.Box, error) {
x := 0
y := 0
top := 0
// TODO TOP 暂只支持数值
if opt.Top != "" {
top, _ = strconv.Atoi(opt.Top)
y += top
}
legendWidth := 30
legendDotHeight := 5
textPadding := 5
legendMargin := 10
widthCount := 0
maxTextWidth := 0
// 文本宽度
for _, text := range opt.Data {
b := r.MeasureText(text)
if b.Width() > maxTextWidth {
maxTextWidth = b.Width()
}
widthCount += b.Width()
}
// 加上标记
widthCount += legendWidth * len(opt.Data)
// 文本的padding
widthCount += 2 * textPadding * len(opt.Data)
// margin的宽度
widthCount += legendMargin * (len(opt.Data) - 1)
if opt.Orient == OrientVertical {
widthCount = maxTextWidth + legendWidth + textPadding
} else {
// 加上标记
widthCount += legendWidth * len(opt.Data)
// 文本的padding
widthCount += 2 * textPadding * len(opt.Data)
// margin的宽度
widthCount += legendMargin * (len(opt.Data) - 1)
}
// TODO 支持更多的定位方式
// 居中
x = (legendDraw.Box.Width() - widthCount) >> 1
for index, text := range opt.Data {
if index != 0 {
x += legendMargin
left := 0
switch opt.Left {
case PositionRight:
left = legendDraw.Box.Width() - widthCount
case PositionCenter:
left = (legendDraw.Box.Width() - widthCount) >> 1
default:
if strings.HasSuffix(opt.Left, "%") {
value, _ := strconv.Atoi(strings.ReplaceAll(opt.Left, "%", ""))
left = legendDraw.Box.Width() * value / 100
} else {
value, _ := strconv.Atoi(opt.Left)
left = value
}
}
x = left
for index, text := range opt.Data {
style := chart.Style{
StrokeColor: theme.GetSeriesColor(index),
FillColor: theme.GetSeriesColor(index),
StrokeWidth: 3,
}
textBox := r.MeasureText(text)
renderText := func() {
x += textPadding
legendDraw.text(text, x, y+legendDotHeight-2)
x += textBox.Width()
x += textPadding
}
style.GetFillAndStrokeOptions().WriteDrawingOptionsToRenderer(r)
textBox := r.MeasureText(text)
var renderText func()
if opt.Orient == OrientVertical {
// 垂直
// 重置x的位置
x = left
renderText = func() {
x += textPadding
legendDraw.text(text, x, y+legendDotHeight-2)
x += textBox.Width()
y += (2*legendDotHeight + legendMargin)
}
} else {
// 水平
if index != 0 {
x += legendMargin
}
renderText = func() {
x += textPadding
legendDraw.text(text, x, y+legendDotHeight-2)
x += textBox.Width()
x += textPadding
}
}
if opt.Align == PositionRight {
renderText()
}
style.GetFillAndStrokeOptions().WriteDrawingOptionsToRenderer(r)
legendDraw.moveTo(x, y)
legendDraw.lineTo(x+legendWidth, y)
r.Stroke()
@ -120,8 +177,13 @@ func (l *legend) Render() (chart.Box, error) {
}
}
legendBox := padding.Clone()
legendBox.Right = legendBox.Left + x
legendBox.Bottom = legendBox.Top + 2*legendDotHeight
// 计算展示区域
if opt.Orient == OrientVertical {
legendBox.Right = legendBox.Left + left + maxTextWidth + legendWidth + textPadding
legendBox.Bottom = legendBox.Top + y
} else {
legendBox.Right = legendBox.Left + x
legendBox.Bottom = legendBox.Top + 2*legendDotHeight + top + textPadding
}
return legendBox, nil
}