go-chart/vector_renderer.go
2016-07-08 17:57:14 -07:00

204 lines
4.7 KiB
Go

package chart
import (
"bytes"
"fmt"
"image/color"
"io"
"math"
"strings"
"golang.org/x/image/font"
"github.com/golang/freetype/truetype"
)
// SVG returns a new png/raster renderer.
func SVG(width, height int) (Renderer, error) {
buffer := bytes.NewBuffer([]byte{})
canvas := newCanvas(buffer)
canvas.Start(width, height)
return &vectorRenderer{
b: buffer,
c: canvas,
s: &Style{},
p: []string{},
}, nil
}
// vectorRenderer renders chart commands to a bitmap.
type vectorRenderer struct {
dpi float64
b *bytes.Buffer
c *canvas
s *Style
f *truetype.Font
p []string
fc *font.Drawer
}
// SetDPI implements the interface method.
func (vr *vectorRenderer) SetDPI(dpi float64) {
vr.dpi = dpi
}
// SetStrokeColor implements the interface method.
func (vr *vectorRenderer) SetStrokeColor(c color.RGBA) {
vr.s.StrokeColor = c
}
// SetFillColor implements the interface method.
func (vr *vectorRenderer) SetFillColor(c color.RGBA) {
vr.s.FillColor = c
}
// SetLineWidth implements the interface method.
func (vr *vectorRenderer) SetStrokeWidth(width float64) {
vr.s.StrokeWidth = width
}
// MoveTo implements the interface method.
func (vr *vectorRenderer) MoveTo(x, y int) {
vr.p = append(vr.p, fmt.Sprintf("M %d %d", x, y))
}
// LineTo implements the interface method.
func (vr *vectorRenderer) LineTo(x, y int) {
vr.p = append(vr.p, fmt.Sprintf("L %d %d", x, y))
}
func (vr *vectorRenderer) Close() {
vr.p = append(vr.p, fmt.Sprintf("Z"))
}
// Stroke draws the path with no fill.
func (vr *vectorRenderer) Stroke() {
vr.s.FillColor = color.RGBA{}
vr.s.FontColor = color.RGBA{}
vr.drawPath()
}
// Fill draws the path with no stroke.
func (vr *vectorRenderer) Fill() {
vr.s.StrokeColor = color.RGBA{}
vr.s.StrokeWidth = 0
vr.s.FontColor = color.RGBA{}
vr.drawPath()
}
// FillStroke draws the path with both fill and stroke.
func (vr *vectorRenderer) FillStroke() {
vr.s.FontColor = color.RGBA{}
vr.drawPath()
}
func (vr *vectorRenderer) drawPath() {
vr.c.Path(strings.Join(vr.p, "\n"), vr.s.SVG())
vr.p = []string{}
}
// Circle implements the interface method.
func (vr *vectorRenderer) Circle(radius float64, x, y int) {
vr.c.Circle(x, y, int(radius), vr.s.SVG())
}
// SetFont implements the interface method.
func (vr *vectorRenderer) SetFont(f *truetype.Font) {
vr.f = f
}
// SetFontColor implements the interface method.
func (vr *vectorRenderer) SetFontColor(c color.RGBA) {
vr.s.FontColor = c
}
// SetFontSize implements the interface method.
func (vr *vectorRenderer) SetFontSize(size float64) {
vr.s.FontSize = size
}
func (vr *vectorRenderer) svgFontFace() string {
family := "sans-serif"
if vr.f != nil {
name := vr.f.Name(truetype.NameIDFontFamily)
if len(name) != 0 {
family = fmt.Sprintf(`'%s',%s`, name, family)
}
}
return fmt.Sprintf("font-family:%s", family)
}
// Text draws a text blob.
func (vr *vectorRenderer) Text(body string, x, y int) {
vr.s.FillColor = color.RGBA{}
vr.s.StrokeColor = color.RGBA{}
vr.s.StrokeWidth = 0
vr.c.Text(x, y, body, vr.s.SVG()+";"+vr.svgFontFace())
}
// MeasureText uses the truetype font drawer to measure the width of text.
func (vr *vectorRenderer) MeasureText(body string) (width, height int) {
if vr.f != nil {
vr.fc = &font.Drawer{
Face: truetype.NewFace(vr.f, &truetype.Options{
DPI: vr.dpi,
Size: vr.s.FontSize,
}),
}
width = vr.fc.MeasureString(body).Ceil()
height = int(math.Ceil(vr.s.FontSize))
}
return
}
func (vr *vectorRenderer) Save(w io.Writer) error {
vr.c.End()
_, err := w.Write(vr.b.Bytes())
return err
}
func newCanvas(w io.Writer) *canvas {
return &canvas{
w: w,
}
}
type canvas struct {
w io.Writer
width int
height int
}
func (c *canvas) Start(width, height int) {
c.width = width
c.height = height
c.w.Write([]byte(fmt.Sprintf(`<svg xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" width="%d" height="%d">\n`, c.width, c.height)))
}
func (c *canvas) Path(d string, style ...string) {
if len(style) > 0 {
c.w.Write([]byte(fmt.Sprintf(`<path d="%s" style="%s"/>\n`, d, style[0])))
} else {
c.w.Write([]byte(fmt.Sprintf(`<path d="%s"/>\n`, d)))
}
}
func (c *canvas) Text(x, y int, body string, style ...string) {
if len(style) > 0 {
c.w.Write([]byte(fmt.Sprintf(`<text x="%d" y="%d" style="%s">%s</text>`, x, y, style[0], body)))
} else {
c.w.Write([]byte(fmt.Sprintf(`<text x="%d" y="%d">%s</text>`, x, y, body)))
}
}
func (c *canvas) Circle(x, y, r int, style ...string) {
if len(style) > 0 {
c.w.Write([]byte(fmt.Sprintf(`<circle cx="%d" cy="%d" r="%d" style="%s">`, x, y, r, style[0])))
} else {
c.w.Write([]byte(fmt.Sprintf(`<circle cx="%d" cy="%d" r="%d">`, x, y, r)))
}
}
func (c *canvas) End() {
c.w.Write([]byte("</svg>"))
}