Add ability to set CSS classes instead of inline styles (#103)

* Add ability to set CSS classes instead of inline styles

This allows to set a `ClassName` field in `Style` structs. Setting this
field to anything but "" will cause all other styles to be ignored. The
element will then have a `class=` tag instead with the corresponding name.

Possible reasons to use this:
* Including multiple SVGs on the same webside, using the same styles
* Desire to use strict CSP headers

* Add warning that setting `ClassName` will drop all other inline styles
This commit is contained in:
Justin Kromlinger 2018-10-12 02:21:46 +02:00 committed by Will Charczuk
parent 6735e8990a
commit f97f94425f
6 changed files with 120 additions and 7 deletions

View file

@ -54,6 +54,11 @@ func (vr *vectorRenderer) SetDPI(dpi float64) {
vr.c.dpi = dpi
}
// SetClassName implements the interface method.
func (vr *vectorRenderer) SetClassName(classname string) {
vr.s.ClassName = classname
}
// SetStrokeColor implements the interface method.
func (vr *vectorRenderer) SetStrokeColor(c drawing.Color) {
vr.s.StrokeColor = c
@ -230,20 +235,20 @@ func (c *canvas) Path(d string, style Style) {
if len(style.StrokeDashArray) > 0 {
strokeDashArrayProperty = c.getStrokeDashArray(style)
}
c.w.Write([]byte(fmt.Sprintf(`<path %s d="%s" style="%s"/>`, strokeDashArrayProperty, d, c.styleAsSVG(style))))
c.w.Write([]byte(fmt.Sprintf(`<path %s d="%s" %s/>`, strokeDashArrayProperty, d, c.styleAsSVG(style))))
}
func (c *canvas) Text(x, y int, body string, style Style) {
if c.textTheta == nil {
c.w.Write([]byte(fmt.Sprintf(`<text x="%d" y="%d" style="%s">%s</text>`, x, y, c.styleAsSVG(style), body)))
c.w.Write([]byte(fmt.Sprintf(`<text x="%d" y="%d" %s>%s</text>`, x, y, c.styleAsSVG(style), body)))
} else {
transform := fmt.Sprintf(` transform="rotate(%0.2f,%d,%d)"`, util.Math.RadiansToDegrees(*c.textTheta), x, y)
c.w.Write([]byte(fmt.Sprintf(`<text x="%d" y="%d" style="%s"%s>%s</text>`, x, y, c.styleAsSVG(style), transform, body)))
c.w.Write([]byte(fmt.Sprintf(`<text x="%d" y="%d" %s%s>%s</text>`, x, y, c.styleAsSVG(style), transform, body)))
}
}
func (c *canvas) Circle(x, y, r int, style Style) {
c.w.Write([]byte(fmt.Sprintf(`<circle cx="%d" cy="%d" r="%d" style="%s"/>`, x, y, r, c.styleAsSVG(style))))
c.w.Write([]byte(fmt.Sprintf(`<circle cx="%d" cy="%d" r="%d" %s/>`, x, y, r, c.styleAsSVG(style))))
}
func (c *canvas) End() {
@ -274,8 +279,11 @@ func (c *canvas) getFontFace(s Style) string {
return fmt.Sprintf("font-family:%s", family)
}
// styleAsSVG returns the style as a svg style string.
// styleAsSVG returns the style as a svg style or class string.
func (c *canvas) styleAsSVG(s Style) string {
if s.ClassName != "" {
return fmt.Sprintf("class=\"%s\"", s.ClassName)
}
sw := s.StrokeWidth
sc := s.StrokeColor
fc := s.FillColor
@ -311,5 +319,5 @@ func (c *canvas) styleAsSVG(s Style) string {
if s.Font != nil {
pieces = append(pieces, c.getFontFace(s))
}
return strings.Join(pieces, ";")
return fmt.Sprintf("style=\"%s\"", strings.Join(pieces, ";"))
}