refactoring how we handle styles in create legend.
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0cef99b524
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1 changed files with 13 additions and 8 deletions
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@ -168,8 +168,17 @@ func DrawTextCentered(r Renderer, text string, x, y int, s Style) {
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r.Text(text, tx, ty)
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}
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func CreateLegend(c *Chart) Renderable {
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// CreateLegend returns a legend renderable function.
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func CreateLegend(c *Chart, style Style) Renderable {
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return func(r Renderer, cb Box, defaults Style) {
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workingStyle := style.WithDefaultsFrom(defaults.WithDefaultsFrom(Style{
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FillColor: drawing.ColorWhite,
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FontColor: DefaultTextColor,
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FontSize: 8.0,
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StrokeColor: DefaultAxisColor,
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StrokeWidth: DefaultAxisLineWidth,
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}))
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// DEFAULTS
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legendPadding := 5
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lineTextGap := 5
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@ -196,8 +205,8 @@ func CreateLegend(c *Chart) Renderable {
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Left: legend.Left + legendPadding,
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}
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r.SetFontColor(DefaultTextColor)
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r.SetFontSize(8.0)
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r.SetFontColor(workingStyle.GetFontColor())
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r.SetFontSize(workingStyle.GetFontSize())
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// measure
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for x := 0; x < len(labels); x++ {
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@ -210,11 +219,7 @@ func CreateLegend(c *Chart) Renderable {
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}
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legend = legend.Grow(legendContent)
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DrawBox(r, legend, Style{
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FillColor: drawing.ColorWhite,
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StrokeColor: DefaultAxisColor,
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StrokeWidth: 1.0,
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})
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DrawBox(r, legend, workingStyle)
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legendContent.Right = legend.Right - legendPadding
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legendContent.Bottom = legend.Bottom - legendPadding
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