can rotate text + add y axis names
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parent
3607d732d9
commit
718678b421
34 changed files with 102 additions and 20 deletions
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@ -161,10 +161,10 @@ func (tr *Matrix) Translate(tx, ty float64) {
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tr[5] = ty*tr[3] + tx*tr[1] + tr[5]
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}
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// Rotate adds a rotation to the matrix. angle is in radian
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func (tr *Matrix) Rotate(angle float64) {
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c := math.Cos(angle)
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s := math.Sin(angle)
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// Rotate adds a rotation to the matrix.
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func (tr *Matrix) Rotate(radians float64) {
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c := math.Cos(radians)
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s := math.Sin(radians)
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t0 := c*tr[0] + s*tr[2]
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t1 := s*tr[3] + c*tr[1]
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t2 := c*tr[2] - s*tr[0]
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@ -22,14 +22,10 @@ func DrawContour(path PathBuilder, ps []truetype.Point, dx, dy float64) {
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} else {
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path.QuadCurveTo(q0X+dx, q0Y+dy, qX+dx, qY+dy)
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}
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} else {
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if on0 {
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// No-op.
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} else {
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midX := (q0X + qX) / 2
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midY := (q0Y + qY) / 2
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path.QuadCurveTo(q0X+dx, q0Y+dy, midX+dx, midY+dy)
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}
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} else if !on0 {
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midX := (q0X + qX) / 2
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midY := (q0Y + qY) / 2
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path.QuadCurveTo(q0X+dx, q0Y+dy, midX+dx, midY+dy)
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}
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q0X, q0Y, on0 = qX, qY, on
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}
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