changed the tick sanity ount variable (#42)
- The DefaultTickSanityCount was set in the default.go file and then in in tick.go the setting was ignored and the value was again set with 1 << 10 Changed to use the setting instead
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2
tick.go
2
tick.go
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@ -86,7 +86,7 @@ func GenerateContinuousTicks(r Renderer, ra Range, isVertical bool, style Style,
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tickStep := rangeDelta / float64(intermediateTickCount)
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tickStep := rangeDelta / float64(intermediateTickCount)
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roundTo := util.Math.GetRoundToForDelta(rangeDelta) / 10
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roundTo := util.Math.GetRoundToForDelta(rangeDelta) / 10
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intermediateTickCount = util.Math.MinInt(intermediateTickCount, 1<<10)
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intermediateTickCount = util.Math.MinInt(intermediateTickCount, DefaultTickCountSanityCheck)
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for x := 1; x < intermediateTickCount; x++ {
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for x := 1; x < intermediateTickCount; x++ {
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var tickValue float64
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var tickValue float64
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