fixing svg renderer

This commit is contained in:
Will Charczuk 2016-07-10 18:09:41 -07:00
parent b4dfae683d
commit 1e62f7ce3b
4 changed files with 46 additions and 20 deletions

View file

@ -77,28 +77,22 @@ func (vr *vectorRenderer) Close() {
// Stroke draws the path with no fill.
func (vr *vectorRenderer) Stroke() {
vr.s.FillColor = drawing.ColorTransparent
vr.s.FontColor = drawing.ColorTransparent
vr.drawPath()
vr.drawPath(vr.s.SVGStroke())
}
// Fill draws the path with no stroke.
func (vr *vectorRenderer) Fill() {
vr.s.StrokeColor = drawing.ColorTransparent
vr.s.StrokeWidth = 0
vr.s.FontColor = drawing.ColorTransparent
vr.drawPath()
vr.drawPath(vr.s.SVGFill())
}
// FillStroke draws the path with both fill and stroke.
func (vr *vectorRenderer) FillStroke() {
vr.s.FontColor = drawing.ColorTransparent
vr.drawPath()
vr.drawPath(vr.s.SVGFillAndStroke())
}
func (vr *vectorRenderer) drawPath() {
vr.c.Path(strings.Join(vr.p, "\n"), vr.s.SVG(vr.dpi))
vr.p = []string{}
func (vr *vectorRenderer) drawPath(s Style) {
vr.c.Path(strings.Join(vr.p, "\n"), s.SVG(vr.dpi))
vr.p = []string{} // clear the path
}
// Circle implements the interface method.
@ -134,10 +128,8 @@ func (vr *vectorRenderer) svgFontFace() string {
// Text draws a text blob.
func (vr *vectorRenderer) Text(body string, x, y int) {
vr.s.FillColor = drawing.ColorTransparent
vr.s.StrokeColor = drawing.ColorTransparent
vr.s.StrokeWidth = 0
vr.c.Text(x, y, body, vr.s.SVG(vr.dpi)+";"+vr.svgFontFace())
s := vr.s.SVGText()
vr.c.Text(x, y, body, s.SVG(vr.dpi)+";"+vr.svgFontFace())
}
// MeasureText uses the truetype font drawer to measure the width of text.