go-chart/random_sequence.go

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package chart
import (
"math"
"math/rand"
"time"
)
var (
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_ Sequence[float64] = (*RandomSeq)(nil)
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)
// RandomValues returns an array of random values.
func RandomValues(count int) []float64 {
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return Seq[float64]{NewRandomSequence().WithLen(count)}.Values()
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}
// RandomValuesWithMax returns an array of random values with a given average.
func RandomValuesWithMax(count int, max float64) []float64 {
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return Seq[float64]{NewRandomSequence().WithMax(max).WithLen(count)}.Values()
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}
// NewRandomSequence creates a new random seq.
func NewRandomSequence() *RandomSeq {
return &RandomSeq{
rnd: rand.New(rand.NewSource(time.Now().Unix())),
}
}
// RandomSeq is a random number seq generator.
type RandomSeq struct {
rnd *rand.Rand
max *float64
min *float64
len *int
}
// Len returns the number of elements that will be generated.
func (r *RandomSeq) Len() int {
if r.len != nil {
return *r.len
}
return math.MaxInt32
}
// GetValue returns the value.
func (r *RandomSeq) GetValue(_ int) float64 {
if r.min != nil && r.max != nil {
var delta float64
if *r.max > *r.min {
delta = *r.max - *r.min
} else {
delta = *r.min - *r.max
}
return *r.min + (r.rnd.Float64() * delta)
} else if r.max != nil {
return r.rnd.Float64() * *r.max
} else if r.min != nil {
return *r.min + (r.rnd.Float64())
}
return r.rnd.Float64()
}
// WithLen sets a maximum len
func (r *RandomSeq) WithLen(length int) *RandomSeq {
r.len = &length
return r
}
// Min returns the minimum value.
func (r RandomSeq) Min() *float64 {
return r.min
}
// WithMin sets the scale and returns the Random.
func (r *RandomSeq) WithMin(min float64) *RandomSeq {
r.min = &min
return r
}
// Max returns the maximum value.
func (r RandomSeq) Max() *float64 {
return r.max
}
// WithMax sets the average and returns the Random.
func (r *RandomSeq) WithMax(max float64) *RandomSeq {
r.max = &max
return r
}