2016-07-06 21:54:00 -04:00
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package chart
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import (
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2016-07-07 17:44:03 -04:00
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"fmt"
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2016-07-11 21:48:51 -04:00
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"math"
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2016-07-06 21:54:00 -04:00
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"time"
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)
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2016-07-11 21:48:51 -04:00
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// Float is an alias for float64 that provides a better .String() method.
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type Float float64
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// String returns the string representation of a float.
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func (f Float) String() string {
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return fmt.Sprintf("%.2f", f)
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}
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2016-07-11 02:06:14 -04:00
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// TimeToFloat64 returns a float64 representation of a time.
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func TimeToFloat64(t time.Time) float64 {
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return float64(t.Unix())
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}
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2016-07-06 21:54:00 -04:00
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// MinAndMax returns both the min and max in one pass.
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func MinAndMax(values ...float64) (min float64, max float64) {
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if len(values) == 0 {
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return
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}
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min = values[0]
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max = values[0]
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for _, v := range values {
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if max < v {
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max = v
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}
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if min > v {
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min = v
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}
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}
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return
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}
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// MinAndMaxOfTime returns the min and max of a given set of times
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// in one pass.
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func MinAndMaxOfTime(values ...time.Time) (min time.Time, max time.Time) {
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if len(values) == 0 {
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return
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}
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min = values[0]
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max = values[0]
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for _, v := range values {
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if max.Before(v) {
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max = v
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}
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if min.After(v) {
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min = v
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}
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}
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return
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}
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2016-07-07 20:14:25 -04:00
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// Slices generates N slices that span the total.
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// The resulting array will be intermediate indexes until total.
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func Slices(count int, total float64) []float64 {
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var values []float64
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sliceWidth := float64(total) / float64(count)
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for cursor := 0.0; cursor < total; cursor += sliceWidth {
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values = append(values, cursor)
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}
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return values
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}
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2016-07-08 20:57:14 -04:00
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2016-07-11 21:48:51 -04:00
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// GetRoundToForDelta returns a `roundTo` value for a given delta.
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func GetRoundToForDelta(delta float64) float64 {
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startingDeltaBound := math.Pow(10.0, 10.0)
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for cursor := startingDeltaBound; cursor > 0; cursor /= 10.0 {
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if delta > cursor {
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return cursor / 10.0
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}
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}
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2016-07-10 04:11:47 -04:00
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2016-07-11 21:48:51 -04:00
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return 0.0
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}
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// RoundUp rounds up to a given roundTo value.
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func RoundUp(value, roundTo float64) float64 {
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d1 := math.Ceil(value / roundTo)
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return d1 * roundTo
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}
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// RoundDown rounds down to a given roundTo value.
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func RoundDown(value, roundTo float64) float64 {
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d1 := math.Floor(value / roundTo)
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return d1 * roundTo
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}
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// MinInt returns the minimum of a set of integers.
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func MinInt(values ...int) int {
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min := math.MaxInt32
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for _, v := range values {
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if v < min {
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min = v
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}
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}
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return min
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}
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// MaxInt returns the maximum of a set of integers.
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func MaxInt(values ...int) int {
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max := math.MinInt32
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for _, v := range values {
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if v > max {
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max = v
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}
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}
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return max
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2016-07-08 20:57:14 -04:00
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}
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2016-07-12 19:47:52 -04:00
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// AbsInt returns the absolute value of an integer.
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func AbsInt(value int) int {
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if value < 0 {
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return -value
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}
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return value
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}
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2016-07-13 14:50:22 -04:00
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// Seq produces an array of floats from [start,end] by optional steps.
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func Seq(start, end float64, steps ...float64) []float64 {
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var values []float64
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step := 1.0
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if len(steps) > 0 {
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step = steps[0]
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}
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for x := start; x <= end; x += step {
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values = append(values, x)
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}
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return values
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}
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2016-07-13 18:46:51 -04:00
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// PercentageDifference computes the percentage difference between two values.
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// The formula is (v2-v1)/v1.
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func PercentageDifference(v1, v2 float64) float64 {
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return (v2 - v1) / v1
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}
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