go-chart/drawing/color.go

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package drawing
import (
"fmt"
"regexp"
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"strconv"
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"strings"
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)
// Basic Colors from:
// https://www.w3.org/wiki/CSS/Properties/color/keywords
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var (
// ColorTransparent is a fully transparent color.
ColorTransparent = Color{R: 255, G: 255, B: 255, A: 0}
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// ColorWhite is white.
ColorWhite = Color{R: 255, G: 255, B: 255, A: 255}
// ColorBlack is black.
ColorBlack = Color{R: 0, G: 0, B: 0, A: 255}
// ColorRed is red.
ColorRed = Color{R: 255, G: 0, B: 0, A: 255}
// ColorGreen is green.
ColorGreen = Color{R: 0, G: 128, B: 0, A: 255}
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// ColorBlue is blue.
ColorBlue = Color{R: 0, G: 0, B: 255, A: 255}
// ColorSilver is a known color.
ColorSilver = Color{R: 192, G: 192, B: 192, A: 255}
// ColorMaroon is a known color.
ColorMaroon = Color{R: 128, G: 0, B: 0, A: 255}
// ColorPurple is a known color.
ColorPurple = Color{R: 128, G: 0, B: 128, A: 255}
// ColorFuchsia is a known color.
ColorFuchsia = Color{R: 255, G: 0, B: 255, A: 255}
// ColorLime is a known color.
ColorLime = Color{R: 0, G: 255, B: 0, A: 255}
// ColorOlive is a known color.
ColorOlive = Color{R: 128, G: 128, B: 0, A: 255}
// ColorYellow is a known color.
ColorYellow = Color{R: 255, G: 255, B: 0, A: 255}
// ColorNavy is a known color.
ColorNavy = Color{R: 0, G: 0, B: 128, A: 255}
// ColorTeal is a known color.
ColorTeal = Color{R: 0, G: 128, B: 128, A: 255}
// ColorAqua is a known color.
ColorAqua = Color{R: 0, G: 255, B: 255, A: 255}
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)
func parseHex(hex string) uint8 {
v, _ := strconv.ParseInt(hex, 16, 16)
return uint8(v)
}
// ParseColor parses a color from a string.
func ParseColor(rawColor string) Color {
if strings.HasPrefix(rawColor, "rgba") {
return ColorFromRGBA(rawColor)
}
if strings.HasPrefix(rawColor, "rgb") {
return ColorFromRGB(rawColor)
}
if strings.HasPrefix(rawColor, "#") {
return ColorFromHex(rawColor)
}
return ColorFromKnown(rawColor)
}
var rgbaexpr = regexp.MustCompile(`rgba\((?P<R>.+),(?P<G>.+),(?P<B>.+),(?P<A>.+)\)`)
// ColorFromRGBA returns a color from an `rgba()` css function.
func ColorFromRGBA(rgba string) (output Color) {
values := rgbaexpr.FindStringSubmatch(rgba)
for i, name := range rgbaexpr.SubexpNames() {
if i == 0 {
continue
}
if i >= len(values) {
break
}
switch name {
case "R":
value := strings.TrimSpace(values[i])
parsed, _ := strconv.ParseInt(value, 10, 16)
output.R = uint8(parsed)
case "G":
value := strings.TrimSpace(values[i])
parsed, _ := strconv.ParseInt(value, 10, 16)
output.G = uint8(parsed)
case "B":
value := strings.TrimSpace(values[i])
parsed, _ := strconv.ParseInt(value, 10, 16)
output.B = uint8(parsed)
case "A":
value := strings.TrimSpace(values[i])
parsed, _ := strconv.ParseFloat(value, 32)
if parsed > 1 {
parsed = 1
} else if parsed < 0 {
parsed = 0
}
output.A = uint8(parsed * 255)
}
}
return
}
var rgbexpr = regexp.MustCompile(`rgb\((?P<R>.+),(?P<G>.+),(?P<B>.+)\)`)
// ColorFromRGB returns a color from an `rgb()` css function.
func ColorFromRGB(rgb string) (output Color) {
output.A = 255
values := rgbexpr.FindStringSubmatch(rgb)
for i, name := range rgbaexpr.SubexpNames() {
if i == 0 {
continue
}
if i >= len(values) {
break
}
switch name {
case "R":
value := strings.TrimSpace(values[i])
parsed, _ := strconv.ParseInt(value, 10, 16)
output.R = uint8(parsed)
case "G":
value := strings.TrimSpace(values[i])
parsed, _ := strconv.ParseInt(value, 10, 16)
output.G = uint8(parsed)
case "B":
value := strings.TrimSpace(values[i])
parsed, _ := strconv.ParseInt(value, 10, 16)
output.B = uint8(parsed)
}
}
return
}
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// ColorFromHex returns a color from a css hex code.
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//
// NOTE: it will trim a leading '#' character if present.
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func ColorFromHex(hex string) Color {
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if strings.HasPrefix(hex, "#") {
hex = strings.TrimPrefix(hex, "#")
}
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var c Color
if len(hex) == 3 {
c.R = parseHex(string(hex[0])) * 0x11
c.G = parseHex(string(hex[1])) * 0x11
c.B = parseHex(string(hex[2])) * 0x11
} else {
c.R = parseHex(string(hex[0:2]))
c.G = parseHex(string(hex[2:4]))
c.B = parseHex(string(hex[4:6]))
}
c.A = 255
return c
}
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// ColorFromKnown returns an internal color from a known (basic) color name.
func ColorFromKnown(known string) Color {
switch strings.ToLower(known) {
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case "transparent":
return ColorTransparent
case "white":
return ColorWhite
case "black":
return ColorBlack
case "red":
return ColorRed
case "blue":
return ColorBlue
case "green":
return ColorGreen
case "silver":
return ColorSilver
case "maroon":
return ColorMaroon
case "purple":
return ColorPurple
case "fuchsia":
return ColorFuchsia
case "lime":
return ColorLime
case "olive":
return ColorOlive
case "yellow":
return ColorYellow
case "navy":
return ColorNavy
case "teal":
return ColorTeal
case "aqua":
return ColorAqua
default:
return Color{}
}
}
// ColorFromAlphaMixedRGBA returns the system alpha mixed rgba values.
func ColorFromAlphaMixedRGBA(r, g, b, a uint32) Color {
fa := float64(a) / 255.0
var c Color
c.R = uint8(float64(r) / fa)
c.G = uint8(float64(g) / fa)
c.B = uint8(float64(b) / fa)
c.A = uint8(a | (a >> 8))
return c
}
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// ColorChannelFromFloat returns a normalized byte from a given float value.
func ColorChannelFromFloat(v float64) uint8 {
return uint8(v * 255)
}
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// Color is our internal color type because color.Color is bullshit.
type Color struct {
R, G, B, A uint8
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}
// RGBA returns the color as a pre-alpha mixed color set.
func (c Color) RGBA() (r, g, b, a uint32) {
fa := float64(c.A) / 255.0
r = uint32(float64(uint32(c.R)) * fa)
r |= r << 8
g = uint32(float64(uint32(c.G)) * fa)
g |= g << 8
b = uint32(float64(uint32(c.B)) * fa)
b |= b << 8
a = uint32(c.A)
a |= a << 8
return
}
// IsZero returns if the color has been set or not.
func (c Color) IsZero() bool {
return c.R == 0 && c.G == 0 && c.B == 0 && c.A == 0
}
// IsTransparent returns if the colors alpha channel is zero.
func (c Color) IsTransparent() bool {
return c.A == 0
}
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// WithAlpha returns a copy of the color with a given alpha.
func (c Color) WithAlpha(a uint8) Color {
return Color{
R: c.R,
G: c.G,
B: c.B,
A: a,
}
}
// Equals returns true if the color equals another.
func (c Color) Equals(other Color) bool {
return c.R == other.R &&
c.G == other.G &&
c.B == other.B &&
c.A == other.A
}
// AverageWith averages two colors.
func (c Color) AverageWith(other Color) Color {
return Color{
R: (c.R + other.R) >> 1,
G: (c.G + other.G) >> 1,
B: (c.B + other.B) >> 1,
A: c.A,
}
}
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// String returns a css string representation of the color.
func (c Color) String() string {
fa := float64(c.A) / float64(255)
return fmt.Sprintf("rgba(%v,%v,%v,%.1f)", c.R, c.G, c.B, fa)
}